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במקום לעבור לבד על אלפי מודעות, Jobify מנתחת את קורות החיים שלך ומציגה לך רק משרות שבאמת מתאימות לך.
מעל 80,000 משרות • 4,000 חדשות ביום
חינם. בלי פרסומות. בלי אותיות קטנות.
The role
You will run production for an art team of 40 to 50 people and report to Lead Games Producer. Budgets, schedule and hours all sit with you. The Art Lead owns the creative decisions. You own everything that makes the work land on time and on budget.
You will know what every artist is working on, how many hours it took and whether that number was reasonable. When a project starts slipping you find out first, well before the deadline passes.
This is a hands on management job. We need someone who cuts through the noise and setbacks, and collects and analyzes the data that drives improvement.
What you will do:
Budget art projects. Hours, cost and headcount for each game, from concept through to final delivery.
Keep an eye on production schedules for several games running at the same time.
Track Kimai hours per person and per task. Know where the time actually goes and challenge it when the numbers do not add up.
Review deliverables from every team member against spec and deadline. Symbols, backgrounds, characters, UI, animation, and more.
Report weekly with real figures. Hours per game, cost per asset, estimate against the goals.
Manage 40 to 50 people day to day. Monitor their workload, catch their blockers, make sure they stick to the priorities and always be ready to have the difficult conversation when someone is late.
What we need from you:
At least 4 to 5 years in project or production management inside a games company. Mobile, console, PC or casual all count. Casino experience is not required and gives you no advantage.
Experience running a large art team or a large pipeline. Forty to fifty people will sit inside your schedule.
You know what an animation deliverable is and how long it takes. Skeletal and Spine animation, VFX, timing, export pipelines.
You know what an illustration deliverable is. Concept, symbols, backgrounds, characters, UI, marketing assets.
You have owned art budgets and schedules from start to finish. We will ask you to walk us through one.
Strong with numbers. You build the estimate, you track the spend and you explain the variance.
Advanced Excel and Google Sheets. You build the model yourself.
Fluent with Claude and other AI tools. We use them daily across the company and expect you to work the same way, for planning, reporting and analysis.
Jira or something equivalent, plus time tracking tools. We run on Kimai.
Fluent Polish, because it is the working language of the team, and good English at B2 or above.
Direct communicator. You are comfortable telling an artist their work is late or off spec, and comfortable telling management the truth about a date that will slip.
Nice to have:
You worked in art or animation yourself before moving into production.
You have scaled an art pipeline while headcount was growing quickly.
You have managed teams that were partly remote.
What we offer:
B2B contract, rate depending on experience.
Real authority. The schedule and the budget are yours.
Flat structure with direct access to the Art Lead, the Lead Games Producer and the CEO. Decisions take days, not months.
במקום לעבור לבד על אלפי מודעות, Jobify מנתחת את קורות החיים שלך ומציגה לך רק משרות שבאמת מתאימות לך.
מעל 80,000 משרות • 4,000 חדשות ביום
חינם. בלי פרסומות. בלי אותיות קטנות.