PAPAYA
- תל אביב - יפו
We’re looking for a passionate, fully-fledged, Technical Art Team Leader for our Art department. The team is responsible for creating, maintaining and debugging our LiveOps, using Asset Bundles.
Working closely with the Art Director and R&D department, and with constant communication with our Operations department, you will be in charge of a crucial team in our games ecosystem.
Responsibilities:
- Manage and prioritize the team’s day-to-day tasks.
- Be the focal point for tech artists within the Art department, and work alongside the monetization, animation and R&D teams.
- Mentor and grow strong tech artists for the team.
- Create clean workflows across multiple departments.
- Help with the development of our LiveOps - in both scale and quality.
Requirements:
- 2-3 years as a technical artist in a gaming company
- Experience with management
- A highly organized individual who can accurately estimate and delegate tasks to team members.
- Fluent in Unity from end to end, with a deep understanding of the Asset Bundle pipeline.
- Keen attention to detail, highly organized and a people person, able to work under, and plan tight schedules.
- Proficient in Photoshop, optimization techniques, effects, Particles and Unity animations, efficient hierarchy building, and the prefab inheritance system.
- Good understanding of Git and Jira.
Bonus Points:
- Knowledge in shaders, Spine, scripting, or 3D modeling/rendering workflows.
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